Data caps and Google Stadia are a common topic when it comes to using the cloud gaming service, In this video I breakdown the problem and ask just how big of a problem is it really when it comes to using Google Stadia or any other cloud gaming platform for that matter. Lets compare some statistics and figure out just how big a problem it can be for the future of the platform.

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Game Played: ABZU
https://store.steampowered.com/app/384190/ABZU/

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Reference Links

https://www.pcgamer.com/stadia-4k-streaming-will-use-up-1tb-of-data-in-65-hours/

https://www.multichannel.com/news/comcast-broadband-usage-up-34-percent

Report: U.S. Household Broadband Data Consumption Hit 268.7 Gigabytes in 2018

https://www.xfinity.com/support/articles/data-usage-average-network-usage

https://www.limelight.com/resources/white-paper/state-of-online-gaming-2019/

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